Computing

Computing Curriculum

Intent

At our school we want pupils to be masters of technology. Technology is everywhere and will play a pivotal part in pupils' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skilful computer scientists. We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope  that by Upper Key Stage 2, pupils have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.

We want the use of technology to support learning across the entire curriculum and to ensure that our curriculum is accessible to every child. Not only do we want them to be digitally literate and competent end-users of technology but through our computer science lessons we want them to develop creativity, resilience and problem-solving  and critical thinking skills.  We want our pupils to have a breadth of experience to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.

Implementation

Computing is taught in a discrete block of computing lessons. The computing curriculum is delivered through our own scheme of work.. Every lesson in our scheme has been individually planned so that it can be effectively taught using the infrastructure we have in place at school and so that it can meet the needs of all our pupils. Our scheme has been closely referenced against the 2014 National Curriculum attainment targets in order to ensure progression and coverage.  Having discreet lessons means that the children are able to develop depth in their knowledge and skills over the duration of each of their computing topics. Where appropriate, meaningful links will be made between the computing curriculum and the wider curriculum. In computing lessons the children will use either the chromebooks or the computer suite in order to access a range of apps and software. Discreet computing lessons will focus on the curriculum skills of information technology, digital literacy and computer science. 

In addition, we use computing as an additional tool within our lessons to help children become creative thinkers and access learning in a variety of ways. Lessons are planned to maximize learning potential and a variety of digital devices will be used to support this when appropriate. The range of programs and apps children access throughout their time in the school allow them to build a bank of resources to support them in developing their learning and expressing their creativity. Children become digitally literate.

 

Key Stage 1

 

AUTUMN

SPRING

SUMMER

YEAR 1

We are storytellers

Windows: Paint, Word, PowerPoint

Internet:, Docs, Slides, https://paintz.app/ 

Hardware: IT Suite, Chromebooks, EasiSpeak Mics

Outcome: Electronic artwork to illustrate a traditional tale, create class eBook. Create a talking book that they can share with others. 

We are treasures hunters

Internet: https://weblogo.terrapinlogo.com/?app=blue-bot 

Hardware: Beebot, Chromebooks

Outcome: Create a sequence of instructions to move a programmable toy along a given route

We are TV chefs

Windows: Powerpoint, Paint, Paint.net, Movie Maker

Internet: Sheets, Google Maps/Earth, Google Search,Slides

Hardware: IT Suite, Chromebooks, Cameras

Outcome: Produce a short video of them presenting facts about their topic.

YEAR 2

We are photographers

Windows: Paint, Paint.net

Internet: Gmail, Pixlr

Hardware: IT Suite, Chromebooks, mobile phone

Outcome: Create a class portfolio of original photographs which fit a given theme. Children will learn how to edit photos. Using the email system children send edited photos to a friend in school & reply to email.  

We are zoologists

Internet: Sheets, Google Maps/Earth, Google Search,Slides

Hardware: Chromebooks, mobile phone

Outcome: Go on a bug hunt, recording and identifying small animals. Organise data, record it, using graphs. Research findings & share using a multimedia presentation

We are game testers

Internet: Scratch, Microbit

Hardware: IT Suite, Chromebooks, Beebot 

Outcome: Work out how scratch works, play & evaluate free online games. Use scratch to create something which moves around the screen, including debugging.

 

Lower Key Stage 2

 

AUTUMN

SPRING

SUMMER

YEAR 3

We are communicators

Internet: Gmail, Google Meet, Google Forms,

Hardware: Chromebooks

Outcome: Create their own opinion poll, seek responses & then analyse their results. Work with a pupil from another class, learn how to use email & video conferencing safely to send poll & video message of results

We are programmers

Internet: Scratch, https://csfirst.withgoogle.com/ 

Hardware: Computers, Chromebooks, microphone, cameras

Outcome: Create an animated cartoon using characters they design, using paint tools. Create an animation by translating a storyboard into a series of scripted instructions. Work with six example Scratch projects. Explain how the script works, finding and correcting errors in them and explore how to improve the programme. 

We are network engineers

Chromebook: CROSH command line 

Hardware: Chromebooks

Outcome: Investigate how computer networks work. Use CROSH on chromebooks to run tools for testing network connections. Make a short narrated video of themselves explaining how it works.

https://beebom.com/chrome-os-commands-run-crosh/

YEAR 4

We are presenters

Software: Excel, Powerpoint, Audacity, Isle of tune, LMMS, MuseScore

Internet: https://isleoftune.com/

Hardware: IT suite, equipment for measuring weather, microphones

Outcome: Measure data, take on the role of meteorologists & weather presenters.produce a weather report with introductory music suitable for purpose.

We are Web Editors

Internet: https://jsfiddle.net/ Google Sites, https://csfirst.withgoogle.com/ 

Windows: Notepad++

Hardware: Computers, Chromebooks

Outcome: Learn the history of the web before studying HTML. Learn to edit and write HTML to write a web page. Work together to create a ‘mini Wikipedia’. Add or amend content on the real Wikipedia.

We are software developers

Internet: Scratch, Microbit, https://csfirst.withgoogle.com/ 

Hardware: Chromebooks, Microbits

Outcome: Play & analyse educational games. Plan and design a game, create a prototype & develop it further after testing the game. Create a simple toy that incorporates an output. Create an on-screen prototype in Scratch or Microbit.(LINKED TO DT)

 

Upper Key Stage 2

 

AUTUMN

SPRING

SUMMER

YEAR 5

We are game developers

Internet: Scratch, https://csfirst.withgoogle.com/,  

Hardware: Computers and microphones

Outcome: Plan a simple computer game. Design characters & backgrounds. Create a working prototype, which is developed further after feedback.

We are web designers & bloggers

Internet: Google sites, 

Hardware: Chromebooks

Outcome: Create a website explaining e-safety & responsible online behaviour. Within website create a blog page, publish a blog, comment & respond to comments

We are architects

Internet: SketchUp, Scratch, 

Windows: Terragen

Hardware: Chromebooks, IT Suite

Outcome: Research examples of art gallery architecture before creating their own virtual gallery. They use this to exhibit their own work. (LINKED TO DT)

Use vector & turtle graphs to explore geometric art, taking inspiration from the work of Escher, Riley & traditional Islamic artists, as well as experimenting with fractal landscapes.

YEAR 6

We are fashion designers

Internet:  https://csfirst.withgoogle.com/

Hardware: Chromebooks

Outcome: Create a fashion walk and pattern using a stylist tool. 

(LINKED TO DT)

We are toy designers

Internet: Microbit

Hardware: Chromebooks, Microbits 

Outcome:Create a complex device that incorporates sensors and outputs. Create an on-screen prototype. Pitch idea ‘Dragon’s Den’ style.

(LINKED TO DT)

We are marketers

Software: Powerpoint /Movie maker

Internet: Docs, Slides

Hardware: Chromebooks

Outcome: Produce marketing material for the fashion item they have created including a presentation identifying the market & establishing the user’s expectations. Develop a simple website & shoot a short video to be embedded onto the website.

 

Impact

We encourage our children to enjoy and value the curriculum we deliver. We want children to discuss, reflect and appreciate the impact computing has on their learning, development and well being. Finding the right balance with technology is key to an effective education and a healthy life-style. We feel the way we implement computing helps children realise the need for the right balance and one they can continue to build on in their next stage of education and beyond. We encourage regular discussions between staff and pupils to best embed and understand this. The way pupils showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through tools like Google Drive and observing learning regularly. Progress of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.

 

Progression of Skills

 
  • Computing Progression of Skills Map
    Computing Progression of Skills Map